Mattel released the Intellivision in 1980 to compete with the Atari 2600 and the many other home consoles during this time.
Technical specifications
- General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
- 1456 bytes of RAM:
- 240 × 8-bit Scratchpad Memory
- 352 × 16-bit (704 bytes) System Memory
- 512 × 8-bit Graphics RAM
- 7168 bytes of ROM:
- 4096 × 10-bit (5120 bytes) Executive ROM
- 2048 × 8-bit Graphics ROM
- 159 pixels wide by 96 pixels high (159×192 display on a TV screen, scanlines being doubled)
- 16 color palette, all of which can be on the screen at once
- 8 sprites. Hardware supports the following features per-sprite:
- Size selection: 8×8 or 8×16
- Stretching: Horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×)
- Mirroring: Horizontal and vertical
- Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
- Priority: Selects whether sprite appears in front of or behind background.
- three channel sound, with one noise generator (audio chip: General Instrument AY-3-8910)